Julia Bourdin

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Assassin's Creed: Flames of Spain

In small groups of 4, we had to design an Assassin's Creed and produce documentation outlining settings, characters, scenario, gameplay, examples of LD, additional content, and budget.

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We chose the Spanish revolution against Franco because it is a rich, well documented period that had never been done, which was one of our constraints. Moreover, we wanted to work on a recent period, much more modern than the last opuses.


In terms of gameplay, our intention was to use the formula of the last games.

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The team:

Benjamin Nossin

 

Charles Martinelli

 

Louis Accard

 

Julia Bourdin

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