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Assassin's Creed: Flames of Spain
In small groups of 4, we had to design an Assassin's Creed and produce documentation outlining settings, characters, scenario, gameplay, examples of LD, additional content, and budget.
We chose the Spanish revolution against Franco because it is a rich, well documented period that had never been done, which was one of our constraints. Moreover, we wanted to work on a recent period, much more modern than the last opuses.
In terms of gameplay, our intention was to use the formula of the last games.